The World · Roadmap

Roadmap

Where we are, where we're going, and what it takes to get there.

← About
Complete In Progress Upcoming Future
Phase 1
Foundation
Complete

The full frontend surface of the platform — every major page built as a guest-view, design language established, shared systems wired. The world has a face before it has a backend.

World map — Leaflet.js, 4-tier hex grid, element layer, creator mode toggle
History — timeline, era ribbon, collapsible events, sticky era navigation
Compendium hub — Bestiary, NPCs, Guilds & Factions, Alternate Rules & Tooling
Chronicle — Worldbuilder pins, collaboration calls, annotations, discoveries, reply threads
Bazaar — two-track creator directory, profiles, services, calling card component
About, FAQ, Roadmap
Shared design system — nav, Crier, footer, CSS variables, fonts
Content preview model — browsable but vague, full detail behind purchase gate
Phase 2
Identity
In Progress

Accounts, authentication, and the signed-in layer. The platform goes from a static world to one that knows who you are and shows you what you own.

·Login and signup flows
·Account creation — standard and guest-checkout deferred paths
·Creator profile editing — bio, tagline, services, availability
·Signed-in map layer — creator mode, owned slot visibility, element management
·"Add Your Story" contributor onboarding flow
·Signed-in review — walk every page as creator and Worldbuilder, identify gated surfaces
·System dependency document — full cross-section impact map before backend begins
Phase 3
Creation
Upcoming

The backend infrastructure that makes the world writable. Element slots become purchasable, content becomes submittable, and the map becomes a living storefront.

·Backend infrastructure and database
·Element slot purchasing — Claim a Spot flow, guest checkout
·Content submission pipeline — story, monsters, maps, NPCs, lore
·Content review and moderation queue
·Element panel full build — content display, purchase gate, discussion thread
·Chronicle Discovery post automation — system-generated events
·Cross-section tag system — unified search across Compendium, History, Chronicle
·Hex-first slot architecture — coordinates derived from grid, never independently assigned
·Populate the originating elements Andromea will be built upon
Phase 4
Commerce
Upcoming

Payment infrastructure, creator payouts, and the full economic cycle. The world becomes self-sustaining — creators earn, the platform operates, and the cycle repeats.

·Stripe integration — Connect for creator payouts, checkout for consumers
·Creator royalty system — earnings dashboard, payout schedule
·Consumer purchase flow — element buying, receipt, content delivery
·Bazaar commission flows — request, agreement, milestone delivery
·Elite Creator subscription tier
·Monetization deep dive — pricing, revenue share, upsells finalized
·Legal documents live — ToS, Privacy Policy, Creator Agreement, OGL attribution
Phase 5
Growth
Future

The platform matures. The rough edges get polished, the ecosystem deepens.

·Mobile layout — full responsive pass
·Quest chains and narrative element bundles — cross-location story arcs
·Marker clustering — density UX for high-element regions
·Telemetry and engagement analytics
·Calling card OG image generation — dynamic social preview cards
·Region centroid tooling — Worldbuilder admin for map navigation anchors
·Additional continents TBD — new map canvases beyond Andromea
·Publisher Resources portal

Phase 5 items are directional — scope and sequence will be refined as earlier phases complete.