Publishing on Andromea means claiming a physical location on the world map and placing original content there permanently. Your element is not a listing on a marketplace — it is a place in the world. It has coordinates. It has neighbors. It becomes part of the geography that every visitor explores.
Creators are the engine of Andromea. The Worldbuilders (Muhlbs and Mobius) built the world's bones — the named locations, the major history, the overarching canon. Everything else is built by people like you. The map is mostly blank. That is not an accident.
Publishing is open to anyone. You do not need credentials, prior publication history, or a following. You need a good story and the willingness to put it on the map.
Every element is a content package tied to a specific map location. You control what's in it. One required piece — the story — anchors everything else you add.
More complete elements surface higher in search and convert better. A story alone is publishable. A story with maps, monsters, and NPCs is memorable.
Andromea does not enforce a style. It does enforce a quality floor. These are the standards your element must meet to be approved and stay on the map.
Every element on Andromea is browsable for free, but vague. Consumers see enough to want more — not enough to take the content without paying for it.
What consumers see for free: your element's name, region, a one-sentence teaser, your creator profile, tags, and any element appearances in the Compendium. What they do not see without purchasing: the story PDF, full stat blocks, dungeon maps, NPC backstories, or local lore.
Write your teaser as a hook, not a summary. The goal is curiosity — reveal the shape of what's inside without revealing the content itself. A good teaser makes a consumer feel like they are already missing something by not having it.
Tags are how your element connects to the broader world. A tag on your element surfaces it in Compendium searches, Chronicle posts, NPC lookups, and bestiary results. One tag query returns results from everywhere — your element is not siloed to the map.
Tag what is actually in your element. Tags are not advertising. An element tagged with every creature type it doesn't contain will appear in searches it doesn't belong in — and frustrated consumers will rate it accordingly.
Tags connect to named entities — specific NPCs, guilds, monsters, locations, and factions — as well as thematic descriptors. If your element features The Unseen Hand, tag it. That NPC's Compendium entry will show your element in their appearances list automatically.
Element slots exist at Tier 4 of the world map — the deepest zoom level, where individual locations are visible and clickable. Each slot is a specific hex on the grid. You choose which hex you want when you claim your slot.
The map has no restricted zones. Any creator can publish anywhere. Regions are geographic labels, not content boundaries. If your story belongs in the Maddening Dark Forest, put it there — you do not need permission.
The Systems Reference Document (SRD) and Open Gaming License (OGL) govern what fantasy tabletop content can be used, shared, and sold commercially by third-party creators. Understanding this is essential before you publish.
Downloadable templates for story formatting, stat blocks, and map grids. Use them to ensure your content meets the formatting standards before submission.
Templates will be available for download before creator publishing opens.
Element slots are available pay-as-you-go or via Elite Creator subscription. Creators earn a percentage of every sale. The platform retains an operating fee.
Final pricing and royalty rates will be published before publishing opens. The model is designed to be sustainable for both creators and the platform long-term.
The full terms governing your rights and obligations as a creator on Andromea. Read these before you publish.
Legal documents are in progress and will be live before creator publishing opens. Questions in the meantime: reach out through the About page.