Creators · Publisher Resources

Publisher Resources

Everything you need to build, publish, and succeed on Andromea. This is your creator handbook.

01
What It Means to Publish on Andromea

Publishing on Andromea means claiming a physical location on the world map and placing original content there permanently. Your element is not a listing on a marketplace — it is a place in the world. It has coordinates. It has neighbors. It becomes part of the geography that every visitor explores.

Creators are the engine of Andromea. The Worldbuilders (Muhlbs and Mobius) built the world's bones — the named locations, the major history, the overarching canon. Everything else is built by people like you. The map is mostly blank. That is not an accident.

"Your encounters run at real tables. Your monsters get defeated by real players. The stories you write become part of a shared mythology that outlasts any single campaign."

Publishing is open to anyone. You do not need credentials, prior publication history, or a following. You need a good story and the willingness to put it on the map.

02
What Goes in an Element

Every element is a content package tied to a specific map location. You control what's in it. One required piece — the story — anchors everything else you add.

Story / Encounter The core narrative. An encounter, adventure hook, dungeon run, or location lore document. PDF format. Minimum 3 pages. Required
Monsters Any creatures that appear in your element. Original monsters or SRD entries with proper attribution. Optional
Maps Dungeon maps, location maps, floor plans. Any scale. Should match the geography described in your story. Optional
NPCs Named characters who appear in or are tied to the element. Profiles, motivations, stat blocks if relevant. Optional
Local Lore History, legend, or world context specific to this location. Does not need to connect to global history. Optional
Tags Keywords that connect your element to the broader Compendium and Chronicle. Required for discoverability. Required

More complete elements surface higher in search and convert better. A story alone is publishable. A story with maps, monsters, and NPCs is memorable.

03
Content Standards

Andromea does not enforce a style. It does enforce a quality floor. These are the standards your element must meet to be approved and stay on the map.

01 Original Work — Your content must be your own. Do not submit adapted, reskinned, or paraphrased content from published sources. SRD mechanics may be referenced; published adventure content may not be reproduced.
02 Playable — A consumer should be able to run your element at a table with no additional preparation. Incomplete encounters, missing stat blocks, or stories that reference materials not included in the package will be returned for revision.
03 Tonal Fit — Andromea is a dark, immersive, world-first setting. Content should fit that tone. Graphic content for shock value, anachronistic humor, or anything that breaks immersion without purpose is subject to removal.
04 Geographic Consistency — Your element must make sense in its location. A jungle encounter placed in the Northern Range mountains will be flagged. Check the world geography before you write.
05 No Canonical Contradictions — Your local lore can be inventive, but it cannot contradict established world canon. If you are unsure whether something conflicts, post in the Chronicle and ask before submitting.
06 Formatting — Stories must be submitted as PDF. Maps must be a minimum of 2048px on the longest side. Stat blocks must follow the standard format documented in the asset templates.
04
The Preview Model

Every element on Andromea is browsable for free, but vague. Consumers see enough to want more — not enough to take the content without paying for it.

Design your preview to feel like a door worth opening, not a wall.

What consumers see for free: your element's name, region, a one-sentence teaser, your creator profile, tags, and any element appearances in the Compendium. What they do not see without purchasing: the story PDF, full stat blocks, dungeon maps, NPC backstories, or local lore.

Write your teaser as a hook, not a summary. The goal is curiosity — reveal the shape of what's inside without revealing the content itself. A good teaser makes a consumer feel like they are already missing something by not having it.

Do Name the location, hint at the threat, raise an unanswered question.
Do Use evocative language. The teaser is the one piece of free copy that sells everything else.
Don't Summarize the plot. Don't give away the monster, the twist, or the resolution.
Don't Write a marketing blurb. This is a world, not a product listing. Speak from inside it.
05
Tagging & Discoverability

Tags are how your element connects to the broader world. A tag on your element surfaces it in Compendium searches, Chronicle posts, NPC lookups, and bestiary results. One tag query returns results from everywhere — your element is not siloed to the map.

Tag what is actually in your element. Tags are not advertising. An element tagged with every creature type it doesn't contain will appear in searches it doesn't belong in — and frustrated consumers will rate it accordingly.

undead dungeon faction · order of embers boss fight tier 2 exploration political wilderness npc · dalfurion ashfen marshes

Tags connect to named entities — specific NPCs, guilds, monsters, locations, and factions — as well as thematic descriptors. If your element features The Unseen Hand, tag it. That NPC's Compendium entry will show your element in their appearances list automatically.

06
Map Placement & Bundles

Element slots exist at Tier 4 of the world map — the deepest zoom level, where individual locations are visible and clickable. Each slot is a specific hex on the grid. You choose which hex you want when you claim your slot.

The map has no restricted zones. Any creator can publish anywhere. Regions are geographic labels, not content boundaries. If your story belongs in the Maddening Dark Forest, put it there — you do not need permission.

Bundles Display Bundles — Multiple elements that share a visual footprint on the map (a castle complex, a dungeon with multiple entrances). Elements must be in adjacent hexes to bundle for display.
Bundles Sale Bundles — Multiple elements sold together as a package. Adjacency is not required for sale bundles — a quest chain across multiple regions can be sold as one purchase.
Adjacency For display bundling, elements must be physically touching on the map. Diagonal hex adjacency counts. Gaps of even one hex break the bundle.
07
SRD / OGL Usage

The Systems Reference Document (SRD) and Open Gaming License (OGL) govern what fantasy tabletop content can be used, shared, and sold commercially by third-party creators. Understanding this is essential before you publish.

A full legal review of permissible SRD/OGL usage on Andromea is in progress. The guidance below reflects current best understanding — the definitive policy will be published in the OGL/SRD Attribution document before publishing opens.
Can Use mechanics, stat block structures, and monster definitions from the SRD 5.1 in your content, with proper attribution. The SRD 5.1 is published under Creative Commons Attribution 4.0.
Can Create and sell original content — monsters, stories, maps, NPCs — that you wrote yourself. Original work is your intellectual property.
Cannot Reproduce or resell content from published adventures, sourcebooks, or supplements not covered by the SRD, regardless of how it is modified.
Cannot Use product identity — specific named settings, characters, and iconography owned by publishers — even if they appear adjacent to open content.
08
Asset Templates

Downloadable templates for story formatting, stat blocks, and map grids. Use them to ensure your content meets the formatting standards before submission.

Story / Encounter Template Coming soon
Monster Stat Block Template Coming soon
NPC Profile Template Coming soon
Map Grid Template Coming soon
Element Submission Checklist Coming soon
Lore Entry Template Coming soon

Templates will be available for download before creator publishing opens.

09
Pricing & Royalties

Element slots are available pay-as-you-go or via Elite Creator subscription. Creators earn a percentage of every sale. The platform retains an operating fee.

Slot Pricing — Pay As You Go ~$5 / slot
Elite Creator Subscription Finalizing
Creator Royalty Rate Finalizing
Consumer Pricing Model Finalizing

Final pricing and royalty rates will be published before publishing opens. The model is designed to be sustainable for both creators and the platform long-term.